Slicer
Type
First person Puzzle game
Role
Personal project
Year
2022
Made using:
What is it about?
The whole game is based on one single mechanic: What if the player were able to cut, slice and dice their environment?
While this premise sounds fun, the challenge was to build the slicing system and a way to make a game out of it.
A puzzle game felt like a natural fit!
This game, assets and programming were entirely made by me with Unreal, Maya and Photoshop!
Creating the project
Programming Blueprint
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Prototype the core mechanic (slicing meshes at runtime) in the engine (UE4), and make sure it is technically possible.
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Assess any and all technical problems that may arise and that may impede gameplay.
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Spot possible ajustements to the gameplay by prototyping.
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Make sure the system is expandable and easily modifiable.
Game design
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Brainstorm and list possible fun mechanics and puzzle ideas.
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Verify feasability in blueprint through prototyping.
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Evaluate the gameplay limitations and try to mitigate/go around them.
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Create finalized versions to use in a short level.
Game Design
Level design and Level art
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Model entire rooms in Maya and constantly import/reimport to the engine in order to quickly iterate on the level design while creating original shapes.
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Heavy uses of trim sheets and single texture for the entire environment, all built from a small library of photos.
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Keep the polycount for assets and environment low as to keep the modeling job quick and efficient.
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Creating kits to add visual details to the environment.
Level Design
As this is a personal project, it was important to keep the scope of the project on a human scale, while also having fun creating it! Every asset was build with this limitation in mind