PROFESSIONAL WORK


Awaceb (09/2023 - 08/2026)
Multiple unanounced projects (UE5)
Game Designer at Awaceb.
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Design documentation on multiple unannounced projects, including but not limited to: Traversal, Combat, Quests and level design ingredients.
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Collaborated with the team on the development of these features, from the early prototypes to final tweaks.
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Prototyped features in engine on through Unreal Blueprints.
Unannounced
?


Bold Spirit Game Studios (05/2023 - 09/2023)
Red Trigger, Red Trigger 2
Internship at Bold Spirit Game Studios.
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Collaborated on the creation of the pitch deck for Red Trigger 2.
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Technical work on levels, including reworking collision and fixing materials (Red Trigger).
Red Trigger, 2016
PC Steam
Red Trigger 2 , Release TBD
PC Steam
STUDENT PROJECTS

L'Île Archéo
3rd-Person/Exploration/Casual
School project done during Winter 2022/Fall 2022
Explore a deserted island brimming with artifacts in search for the true reason behind the disappearance of a long since extinct species: the Humans.
My contributions:
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Pre-production Gameplay Design concepts
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Modelling & Level Art


Slicer
FPS/Puzzle
Personal project done during Summer 2022
Equipped with a powerful slicer-gun, capable of slicing through objects; cut your way through a castle in this first person puzzle game.
Highlights:
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Gameplay Design & Code
(Code in UE Blueprint) -
Mesh slicing system, let player cut meshes and geometry!
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All design & art







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