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GAME DESIGNER

ARTHUR GAUTHIER

Student at NAD
To graduate in 2023

PROJECTS

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L'Île Archéo

3rd-Person/Exploration/Casual

School project done during Winter 2022/Fall 2022

Explore a deserted island brimming with artifacts in search for the true reason behind the disappearance of a long since extinct species: the Humans.

My contributions:

  • Pre-production Gameplay Design concepts

  • Modelling Level Art

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Astral Hues

FPS/Puzzle

 

School project in progress during Fall 2022/Winter 2023

Explore a mysterious temple and resolve puzzle based on light, reflections and RGB colors! 

My contributions and Highlights:

  • Gameplay Design & Code
    (Code in UE Blueprint)

  • Unique RGB light beam system!

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Slicer

FPS/Puzzle

 

Personal project done during Summer 2022

Equipped with a powerful slicer-gun, capable of slicing through objects; cut your way through a castle in this first person puzzle game.

Highlights:

  • Gameplay Design & Code
    (Code in UE Blueprint)

  • Mesh slicing system, let player cut meshes and geometry!

  • All design & art

ONE PAGE DESIGN DOCUMENTS

Conceptualizing game ideas is one thing, being able to communicate them to others clearly is another. I am able to create one page design documents that can help convey the core concepts but also the targeted visual and feel of a game!

Both OPDs were made using Photoshop

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