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GAME DESIGNER

ARTHUR GAUTHIER

Graduated NAD in 2023
Previously at Awaceb

PROFESSIONAL WORK

Awaceb (09/2023 - 08/2026)

Multiple unanounced projects (UE5)​​​​​​​

Game Designer at Awaceb.

  • Design documentation on multiple unannounced projects, including but not limited to: Traversal, Combat, Quests and level design ingredients.

  • Collaborated with the team on the development of these features, from the early prototypes to final tweaks.

  • Prototyped features in engine on through Unreal Blueprints.

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Unannounced

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Bold Spirit Game Studios (05/2023 - 09/2023)

Red Trigger, Red Trigger 2​​​​​​​

Internship at Bold Spirit Game Studios.​

  • Collaborated on the creation of the pitch deck for Red Trigger 2.​

  • Technical work on levels, including reworking collision and fixing materials (Red Trigger).

Red Trigger, 2016

PC Steam

Red Trigger 2 , Release TBD

PC Steam

STUDENT PROJECTS

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L'Île Archéo

3rd-Person/Exploration/Casual

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School project done during Winter 2022/Fall 2022

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Explore a deserted island brimming with artifacts in search for the true reason behind the disappearance of a long since extinct species: the Humans.

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My contributions:

  • Pre-production Gameplay Design concepts

  • Modelling & Level Art

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Astral Hues

FPS/Puzzle

 

School project in progress during Fall 2022/Winter 2023

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Explore a mysterious temple and resolve puzzle based on light, reflections and RGB colors! 

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My contributions and Highlights:

  • Gameplay Design & Code
    (Code in UE Blueprint)

  • Unique RGB light beam system!

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Slicer

FPS/Puzzle

 

Personal project done during Summer 2022

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Equipped with a powerful slicer-gun, capable of slicing through objects; cut your way through a castle in this first person puzzle game.

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Highlights:

  • Gameplay Design & Code
    (Code in UE Blueprint)

  • Mesh slicing system, let player cut meshes and geometry!

  • All design & art

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