top of page

L'Île Archéo

ArcheoCover.jpg

Type

Third Person Exploration, Casual​

​

Role

Game Designer / Environment Artist


Year
2022

Contributions made using:

UnrealEngine4
MAYA
Photoshop
SubstancePainter

What is it about?

In this serious (but light-hearted) game, the player controls Titi, an adorable monkey on his first day as an archeologist on the newly discovered Archeo Island: a small archipelago brimming with ancient artifacts!

​

As they explore, dig and clean up artifacts, the player will get closer and closer to the truth behind the disappearance of the species that preceded them: the Humans.

Trailer

Early Game Design concepts and realisation

Gameplay Concepts
  • Conceptualize various gameplay elements that could be implemented, and create flowcharts to explain them

  • Make sure those concepts fit in the game world (exploring a dig-site in a light hearted universe)

  • Add to the core gameplay mechanics of exploring and discovering

  • Give the player a sense of progression by adding new equipment to their ingame toolkit

The Drill
  • With the drill equipped, the player can pierce through specific stone walls and discover new areas.

  • Some of these walls are visible prior to obtaining the drill, teasing an upcoming area or hinting at a secret zone or artefact.

The Flashlight
  • With the flashlight, the player have a easier time exploring dark areas.

  • Used in the clothing store, the darkest area in the game.

  • To assist learning the layout, the player will progressively place lightsticks on the ground to light up areas already explored.

Game Design

Level art and environment

Level Art and Environment
  • Assist with the art of levels by making a collection of assets that fit the specific theme of the levels (a grocery store, a clothing store, etc...)

  • Make sure the polycount remains efficient as the player camera can never get too close to geometry

  • Follow a specific workflow for the textures to make them fit inside the game world across the entire game 

  • The artstyle needs to stay consistent despite the different 3D artists working on the levels

The Main Hub

The Grocery store

Gallery

bottom of page